Help on: saves

'Saves' are die rolls to determine if a particular physical attribute combines with a lucky die roll to mitigate the effect of something nasty that is about to happen to you. There are five different types of saves and each one is impacted by a different character statistic.

   Save against SPELL:        modified by FOCUS
   Save against BREATH:       modified by AGILITY
   Save against POISON:       modified by ENDURANCE
   Save against PARALYZATION: modified by STRENGTH
   Save against DISBELIEF:    modified by PERCEPTION

For instance, suppose you are fighting a dragon and it decides to fill the room with fiery breath. This calls for a save against breath attacks and if you make your save, you take half damage.

Maybe you are really hungry and decide to eat a tasty-looking bit of food that you found. If it is poisoned, you have to make a save against poison, and if your endurance is good and you are lucky, you do not become poisoned.

See also: Statistics, Races

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