Help on: races

The realm is populated by a variety of races, and you may find that some have characteristics which others do not. Currently your choice of race for your player-character is not a prominent factor in gameplay, however this may change in the future, so check this help entry from time to time.

One statistic which does vary from race to race is the saving throw rolled when a player or mobile encounters magical attacks, and poison. Read the help on Saves to clarify the meaning of the following, which lists the saving bonuses for the races currently available to players:

   Race        Automatic Bonuses to Saving Rolls
   Human       +1 vs. Disbelief
   Elf         +2 vs. Spells, +2 vs. Disbelief
   Dwarf       +2 vs. Poison, +1 vs. Petrification
   Gnome       +2 vs. Petrification, +1 vs. Spells
   Hobbit      +1 vs. Spells
   Half-elf    +1 vs. Spells, +3 vs. Disbelief

With regard to mobiles of various races, players making common sense assumptions such as dragons resist breath attacks, and elementals resist petrification, will find that they hold true. When you encounter a creature which is described as a 'Giant', a 'Demon', etc., that creature does in fact have a statistic dictating that it is of that specific race, so bear this in mind when dealing with new or unfamiliar types.

See also: Saves, Spell List

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